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Situational interview question about Player Retention for Mid-Level Level Designer

Can you describe a time when you designed a feature that improved player retention?

Level Designer

Situational

Asked at

Ubisoft

Difficulty :

Medium

Explanation

This question assesses your ability to create features that enhance player engagement and retention. Recruiters want to see how you understand player behavior and design with long-term engagement in mind. A strong answer includes a specific feature, the process behind it, and measurable outcomes. Avoid vague examples or failing to connect the feature to player retention.

Answer Example

I designed a daily challenge system for an open-world game to encourage players to log in regularly. By integrating dynamic rewards and tracking player activity, retention rates increased by 18% over three months. I based the feature on player behavior analytics, ensuring it aligned with their play patterns and motivations.

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